During my time at Lemondo and as a freelance developer, I immersed myself in the vibrant world of casual gaming, contributing to an extensive portfolio of titles that showcased the genre’s diversity. From addictive hyper-casual experiences to intricate puzzle games, each project enriched my expertise in different aspects of game development. I tackled various technical challenges, from optimizing physics-based gameplay for low-end mobile devices to implementing complex crowd simulation systems that pushed the boundaries of mobile gaming capabilities.
The projects ranged from simple yet engaging tap-based games to more sophisticated titles featuring advanced particle systems and realistic physics simulations. Working across multiple sub-genres provided unique opportunities to innovate within established frameworks while maintaining the core principle of casual gaming – easy to play, hard to master. Each game demanded its own approach to optimization, whether it was reducing build sizes for app store requirements, implementing efficient memory management for limited mobile resources, or ensuring smooth performance across a wide range of devices.
These experiences proved invaluable in developing a comprehensive understanding of the casual gaming market’s technical requirements and user expectations. Through careful iteration and refinement, I helped create games that not only entertained but also performed flawlessly across various platforms and devices. The diversity of projects allowed me to build a versatile skill set in performance optimization, cross-platform development, and user experience design, while consistently meeting the strict technical requirements of different app stores and gaming platforms.
Featured Projects
Arcade & Action
- Head Crusher: Physics-based arcade game with ragdoll mechanics
- Glass Smasher: Precision-based destruction game
- Basketball Arcade Machine: Classic arcade-style sports game
- Rage Wars: Fast-paced meme-themed shooter
Runner & Platformer
- Crowd Tower 3D: Vertical runner with crowd mechanics
- Fart Balloon: Physics-based casual game with unique mechanics
Puzzle & Logic
- Crack Break It: Creative puzzle game with physics elements
Technical Contributions
Cross-Platform Development
- Developed and deployed games for:
- iOS App Store
- Google Play Store
Performance Optimization
- Implemented efficient resource management
- Optimized for low-end mobile devices
- Reduced build sizes for app store requirements
- Enhanced frame rates and loading times
Quality Assurance
- Resolved critical gameplay bugs
- Implemented stability improvements
- Conducted cross-platform testing
- Ensured consistent performance across devices
Team Collaboration
- Trained new team members
- Provided technical guidance
- Participated in code reviews
- Contributed to development processes
Technical Skills Applied
- Unity Engine
- Mobile optimization techniques
- Cross-platform development
- Physics-based gameplay systems
- UI/UX implementation
- Performance profiling
- Memory management
- Build optimization